Ticket to Ride
Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America.
The longer the routes, the more points they earn.
Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.
Ticket to Ride was the first ‘gateway’ game for me – a game that gets you looking at boardgames after only knowing the likes of Monopoly, Scrabble, Pictionary, and such. It’s the game we tend to bring out for friends who aren’t regular board gamers.
Each player draws a number of routes, connecting cities across the country. Long routes, such as those that connect the east coast to the west coast, are worth more points, whilst shorter ones are worth less. Players then try to build railway routes by connecting cities to connect the cities. It’s a simple mechanic that makes it easy for people to understand and start playing quickly.
The game has a solitary aspect to it, which means you can slowly be working away at your plan, but then need to occasionally make a quick dash to secure a route before someone blocks you off.
The game is best played with 3 or 4 players. There are various editions of Ticket to Ride – including the USA and Europe – as well as having additional options.
Repeat Play Score: 4/5
Gateway Score: 4/5
Thematic Score: 4/5
Component Score: 3/5
The game includes:
- 1 Board map of North American train routes
- 240 Colored Train Cars (45 each in Blue, Red, Green, Yellow and Black, plus some extra replacement cars in each color)
- 144 Illustrated cards:
- 110 Train Car cards (12 each of Box, Passenger, Tanker, Reefer, Freight, Hopper, Coal, and Caboose cars, plus 14 Locomotives)
- 30 Destination Ticket cards
- 1 Summary card
- 1 Longest Continuous Path Bonus card
- 5 Wooden Scoring Markers (1 for each player in Blue, Red, Green, Yellow and Black)
- 1 Rules booklet u 1 Days of Wonder Online access number